// UI Enhanced, customized map icons (usermaps.txt)
// by HypoThermia (uie@planetquake.com)
// http://www.planetquake.com/uie/


/*

This file allows you to extend the map type icons associated with
individual maps.

If you create new map sections, or extend the list of existing maps,
then use this file, not mapdata.txt. When you've collected enough, send them
to me and I'll merge then into an updated mapdata.txt for everyone to enjoy.

While you can keep a list of your favourite maps in here as well, I'm
more interested in collecting lists of map types (railarena, rocketarena etc.)


---------------
Using this file
---------------

Section names are wrapped in square brackets [], but may not
contains spaces. Maximum name length 12 characters.

The first section must be called [index], it contains
a list of all other sections and the graphic they use
for identification. The graphic should exist in a .pk3 file,
and be suitable for use as a small icon (about 20x20).
Any section that also appears in mapdata.txt will use the
icon set in that file.

Example:

[index]
railarena = menu/medals/medal_impressive


You then need to list the maps associated with that icon. Use the
section name that describes the icon graphic, and use short map
names in the list. You can also use section names described in
the [index] of mapdata.txt without re-describing them here.

Example:

[railarena]
q3matt2
hb3
sector5a


Some icon graphics that are available:

uie_icons/envirosuit          // yellow-orange shield
uie_icons/flight              // purple winged figure
uie_icons/haste               // yellow-green lightning
uie_icons/icona_bfg           // blue radioactive, sq border
uie_icons/icona_grenade       // green grenade, sq border
uie_icons/icona_lightning     // light yellow lightning, sq border
uie_icons/icona_machinegun    // yellow bullet clip, sq border
uie_icons/icona_plasma        // purple plasma ball, sq border
uie_icons/icona_railgun       // light green railtrail, sq border
uie_icons/icona_rocket        // red rocket, sq border
uie_icons/iconf_blu           // blue CTF flag
uie_icons/iconf_red           // red CTF flag (USED: gametype CTF)
uie_icons/iconh_green         // green plus, circled
uie_icons/iconh_mega          // blue M, circled
uie_icons/iconh_red           // orange plus, circled
uie_icons/iconh_yellow        // yellow plus, circled
uie_icons/iconr_red           // red armour jacket
uie_icons/iconr_shard         // green diamond
uie_icons/iconr_yellow        // yellow armour jacket
uie_icons/iconw_bfg           // blue radioactive
uie_icons/iconw_grapple       // pale green fork
uie_icons/iconw_grenade       // green grenade
uie_icons/iconw_gauntlet      // light blue fist
uie_icons/iconw_lightning     // pale yellow lightning
uie_icons/iconw_machinegun    // yellow bullet clip
uie_icons/iconw_plasma        // purple plasma ball
uie_icons/iconw_railgun       // green railtrail
uie_icons/iconw_rocket        // red rocket
uie_icons/iconw_shotgun       // orange shotgun shells
uie_icons/invis               // blue man figure, outlined
uie_icons/medkit              // red medkit hypo
uie_icons/noammo              // white circle, barred diagonally (USED: NoBots)
uie_icons/quad                // light blue quad
uie_icons/regen               // red winged helix
uie_icons/teleporter          // light blue T (USED: bigmaps)
gfx/2d/numbers/zero_32b   // number 0
gfx/2d/numbers/one_32b    // number 1
gfx/2d/numbers/two_32b    // etc.
gfx/2d/numbers/three_32b
gfx/2d/numbers/four_32b
gfx/2d/numbers/five_32b
gfx/2d/numbers/six_32b
gfx/2d/numbers/seven_32b
gfx/2d/numbers/eight_32b
gfx/2d/numbers/nine_32b
menu/art/3_cursor2        // red targetting crosshair
menu/art/skill1           // Q3 logo, very pale red
menu/art/skill2           // Q3 logo, left arm strong red
menu/art/skill3           // Q3 logo, left+middle arm strong red,
menu/art/skill4           // Q3 logo, all red
menu/art/skill5           // skull with horns, nightmare
menu/medals/medal_accuracy   // white crosshair with purple wreath (USED: small maps)
menu/medals/medal_excellent  // yellow skull with helmet wings
menu/medals/medal_frags      // red skull, circled (USED: gametype FFA)
menu/medals/medal_gauntlet   // red fist, yellow wreath (USED: gametype 1V1)
menu/medals/medal_impressive // light blue railgun (USED: railarena)
menu/medals/medal_victory    // light green crossed swords and wreath (USED: gametype TDM)

// new to 1.27g:

menu/medals/medal_defend     // black skull on dark blue four leaf clover, circled
menu/medals/medal_assist     // orange open hand, circled orange and blue
menu/medals/medal_capture    // mixed blue/red figure planting flag, circled

*/

/*
saying that a map is "big" or "small" is a very subjective
thing, so take these values as a rough guide.

bigmaps: large maps that suggest 8-10+ players for dm,
         10-12+ players for ctf

smallmaps: designed for 2-5 players.
           Most tournament maps fit into this description,
           but not all do.


railarena: the only weapon is the railgun
*/

[index]
BigMaps = uie_icons/teleporter
SmallMaps = menu/medals/medal_accuracy
BattleBots = menu/medals/medal_impressive

[newexpert]
bbdemo
bbctf1

[BigMaps]

[SmallMaps]

