#define STAT_TD_TOP_ICON			7  // replaces health icon 
#define STAT_TD_BOTTOM_ICON			8  // replaces pickup string


#define STAT_HEALTH_ICON			0
#define STAT_HEALTH				1
#define STAT_AMMO_ICON				2
#define STAT_AMMO				3
#define STAT_ARMOR_ICON				4
#define STAT_ARMOR				5
#define STAT_SELECTED_ICON			6
#define STAT_PICKUP_ICON			7
#define STAT_PICKUP_STRING			8
#define STAT_TIMER_ICON				9
#define STAT_TIMER				10
#define STAT_HELPICON				11
#define STAT_TIMELEFT_MIN			11
#define STAT_SELECTED_ITEM			12
#define STAT_LAYOUTS				13
#define STAT_FRAGS				14
#define STAT_FLASHES				15// cleared each frame, 1 = health, 2 = armor
#define STAT_ENEMY_BASE				16 //REMOVED
#define STAT_CTF_TEAM1_PIC			17
#define STAT_CTF_TEAM1_CAPS			18
#define STAT_CTF_TEAM2_PIC			19
#define STAT_CTF_TEAM2_CAPS			20
#define STAT_CTF_FLAG_PIC			21
#define STAT_CTF_JOINED_TEAM1_PIC		22
#define STAT_CTF_JOINED_TEAM2_PIC		23
#define STAT_CTF_TEAM1_HEADER			24
#define STAT_CTF_TEAM2_HEADER			25
#define STAT_CTF_TECH				26 //re used with STAT_NEAR_ENEMY
#define STAT|_PLAYER_ID				27
#define STAT_CTF_CARRIER1			28
#define STAT_CTF_CARRIER2			29

#define MAX_STATS				32

#define STAT_HOME_BASE				30 //REMOVED
#define STAT_NEAR_HOME				31 //REMOVED
#define STAT_NEAR_ENEMY				26 //REMOVED replaces tech



// cursor positioning
//	xl <value>
//	xr <value>
//	yb <value>
//	yt <value>
//	xv <value>
//	yv <value>
//	size <width> <height>

	// colors
//	color r g b a
//	flashColor r g b a

	// drawing
//	pic <stat>
//	picn <name>
//	num <fieldwidth> <stat>
//	string <string>
//	cstring <string>
//	stat_string <stat>
//	model <stat> <yawspeed>
//	modeln <name> <shader> <yawsped>

	// control
//	if <stat>
//	ifeq <stat> <value>
//	ifbit <stat> <value>
//	ifle <stat> <value>
//	ifl <stat> <value>
//	ifge <stat> <value>
//	ifg <stat> <value>
//	endif

