XCTF Mod specifics
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Grapple -
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You start the mod with a grapple. use it binding a key to +button5
Example: /bind z +button5
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Full weapons -
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You start in the game handed all weapons.
you get a Gauntlet.
You get a Machine Gun.
you get a double shot shotgun.
You get a triple shot grenade launcher
You get a 2 shot rocket Launcher.
You get a triple firing Railgun.
You get a Lightning Gun.
You get a plasmagun.

Weapons that support multiple shots can be timed to how you want to fire them
based on your key strokes. The timer on your status bar will tell you when you
can fire multi-shots again. 

Best thing i can recommend is you toy with the weapons to feel out how they work.

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Ammo and Ammo Restoration -  
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You also recieve to start on all weapons half of the full amount of ammo for all
weapons. 
When a player is killed , he will drop a weapon, picking that weapon up gives youW
20 health points. You need that health, trust me.
Each weapon will restore ammo on its own, no need for you to look for it.

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Health and Health Restore -
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Starting health is at 120, there is no armor.
Health will max at 160 with Health restore, but you are not limited to 160. we'll
get into health over 160 with  Kills and Restorative features.

Health is restored based on the amount of restorative needs you have based on 
damage to max health ratio

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Damage regeneration - 
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Each time you damage another player you recieve a portion of that players health
based on the amount of damage you do. If you kill the player you recieve 30 Health.